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基于虛擬現(xiàn)實(shí)的智慧溫室科普系統(tǒng)設(shè)計(jì)
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國(guó)家自然科學(xué)基金項(xiàng)目(61601471)


Design of Intelligent Greenhouse Science Popularization System Based on Virtual Reality
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    摘要:

    針對(duì)智慧溫室科普中幻燈片講解對(duì)知識(shí)的傳達(dá)不直觀,實(shí)地參觀的成本高昂,并且這兩種方案中智慧溫室控制系統(tǒng)的人機(jī)交互界面缺乏吸引力問題,設(shè)計(jì)了基于虛擬現(xiàn)實(shí)(VR)的智慧溫室科普系統(tǒng)。該系統(tǒng)集溫室大棚三維場(chǎng)景展示、溫室設(shè)備三維仿真、溫室設(shè)備交互功能于一體,采用4層軟件架構(gòu)體系:模型層、Unity3D服務(wù)層、業(yè)務(wù)邏輯層和表現(xiàn)層。進(jìn)行了虛擬現(xiàn)實(shí)科普和幻燈片科普的對(duì)比實(shí)驗(yàn),通過事后問卷調(diào)查法對(duì)比了兩種方案的科普效果,同時(shí)對(duì)科普系統(tǒng)進(jìn)行了可用性評(píng)估。實(shí)驗(yàn)結(jié)果顯示,使用虛擬現(xiàn)實(shí)的體驗(yàn)者中,100%的體驗(yàn)者認(rèn)為自己在學(xué)習(xí)過程中保持專注,93.3%的體驗(yàn)者相比幻燈片講解更喜歡虛擬現(xiàn)實(shí),33.3%的體驗(yàn)者認(rèn)為自己有強(qiáng)烈的知識(shí)獲得感,并且他們客觀題的平均得分比使用幻燈片的體驗(yàn)者高13.96%。以上結(jié)果表明虛擬現(xiàn)實(shí)科普系統(tǒng)具有較高的可用性。

    Abstract:

    There are two kinds of method for the science popularizing of intelligent greenhouses: teaching with slides and on-site visits. Teaching with slides is not intuitive and the cost of on-site visits is high. Also, the human-computer interface of the intelligent greenhouse control system is not attractive. Aiming at above problems, an intelligent greenhouse science popularizing system based on virtual reality was developed. The functions of the system included: three-dimensional scene display of greenhouse, three-dimensional simulation of greenhouse equipment, and interaction of greenhouse equipment. The system used a 4-layer software architecture system: model layer, Unity3D service layer, business logic layer and presentation layer. A comparative experiment of virtual reality teaching and slide teaching was conducted. The experiment compared the teaching effects of the two methods through a post-questionnaire survey, and also evaluated the usability of the science popularizing system.The results of the experiment showed that 100% of students who used virtual reality for learning believed that they remained focus during the learning process, 93.3% of students preferred virtual reality to presentations on slides, and 33.3% of students think they had a strong sense of knowledge acquisition.Furthermore, their average score on objective questions was 13.96% higher than that of students who used slides to study.The above results showed that the science popularizing system had high usability.

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陳 昕,陳兆祺,馬麗娜,李 想.基于虛擬現(xiàn)實(shí)的智慧溫室科普系統(tǒng)設(shè)計(jì)[J].農(nóng)業(yè)機(jī)械學(xué)報(bào),2021,52(S0):402-409. CHEN Xin, CHEN Zhaoqi, MA Lina, LI Xiang. Design of Intelligent Greenhouse Science Popularization System Based on Virtual Reality[J]. Transactions of the Chinese Society for Agricultural Machinery,2021,52(S0):402-409.

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  • 收稿日期:2021-07-26
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  • 在線發(fā)布日期: 2021-11-10
  • 出版日期: 2021-12-10